Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. Stellaris. Do Disruptors affect strikecraft ? Somthing that always bugged me was that the picture for disruptors has had a strike craft firing a disruptor , it always made me think do ( any ) of the disruptor techs change the stats of a strike craft or maybe a strike craft animation or maybe give bonuses ? 0 comments. the 100% shield & armor ignore is tempting. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Last time I played there was discussion between torpedo. This gives you an. Reactors come in three different classes: Class A. . Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Using 3 on either shield, armor, or mixed made it easier for them. AI is so bad you could have PD spam as your dps as long as you have the numbers. Prioritizing physics will allow you to unlock new weapons, armor. However, perhaps the biggest additions with Overlord are the five. As nonsensical as it would have seemed in 1. 6 Fleet Meta Prediction. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. 3, no longer locked to ethics or civics every player. AI players will never retreat if they own. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. They have the DPS of 20 disruptor corvettes and the HP of 15 but cost only 8 in fleet cap and 10 in alloys. Design doesn't matter early on. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. Autcannons are good, but can't compete. If you're really not that into ship design, you can get by without doing it. 2023-09-12. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. 129. Create and release vassals, raise primitive societies, eventually retreat to the L cluster and shut the gates, let the clock run for 100 years or so, then peak back out into the galaxy to see how things look. Total Value: 89,423,593. A destroyer with lightning cloud and two s disruptors is a good, solid build. And spying is really only done by Science Vessels in Stellaris - and only recently. Join us as we interact with diverse alien species an. ago The counter to disruptors are weapons. . Late game when I am rolling around with 2k or more naval cap- I will often mess around with my comps. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. ; About Stellaris Wiki; Desktop联邦 ( Federation )是多个帝国为了共同利益组建的合作集团,接受同一个主席国领导。. Each module has it´s own tech. Flak on the other hand starts at 50 Tracking and ends at 70. Let me be clear, this isn't a slight on the Stellaris modeling team. Stellaris - Nanite deficit allows for Nanite actuators edict running. Just because the corvettes are cheep to build and replace. Imo, yes. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. The real power of the Cruiser is its Torpedo weapons, and 3. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. your opponent used lots of small ships. But, I have no idea for larger ships. They completely ignore shields and armor and deal base damage directly to the hull. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Description Picket Destroyer doesn't work Game Version 3. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Yes, FAEs are the ultimate lategame weapons. Apr 19, 2021. ; About Stellaris Wiki; Mobile view A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet power. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. Corvettes consist of one section only and they have three different sections to choose from. - "Only" 50% AP, No Bonus vs. Tech names have been adjusted to fit more into the spirit of Star Trek. Propulsion Proponent Proclamation. If your shields and armor can take it, good. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. I love these ships. Stellaris: Disruptor Devastation. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed fleets were weak and strike craft was useless. ww7. It lacks the bonus to hull damage lasers have. Content is available under Attribution-ShareAlike 3. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Depends on the enemy’s defenses. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. Yes one of the Awaken Empires the holy Guardians have mental powers. Physics research. 0 unless otherwise noted. In this video I take a long look at Cruiser design in Stellaris. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. delete "ugc_1878473679. Go to Stellaris r/Stellaris. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. So 15% high damage, but the Corvette has a number of other advantages. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). Full disruptor corvettes. For the Unbidden, their big deal is HUGE shields, and not much else; while you. Missiles start with 0 Evasion and end with 40. ago. But it's effective against all. That's why Megastructures are one of the best things to invest in, as they allow for the continued. Content is available under Attribution-ShareAlike 3. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Yes, FAEs are the ultimate lategame weapons. This article is for the PC version of Stellaris only. advertisement. mod"-> UserDocumentsParadox InteractiveStellarismod 4. After early game wraps up. Choose weapons that ignore or are more effective against the enemy’s ship design. ago. Stellaris' patch 3. ago. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. However, at a certain point, there are only so many systems to claim and planets to colonize before an Empire reaches its limit. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 200% efficiency against armor and shield while dodging all heavy. What matters is numbers and timing. Stellaris Wiki Active Wikis. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. A destroyer with lightning cloud and two s disruptors is a good, solid build. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Each time a crisis conquers a planet it causes diplomatic Threat with all. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. New Origins Payback - Your civilization was invaded by – and repelled –. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. gg] Support the mod: Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me. In the gunship section, add more disruptors. But, I have no idea for larger ships. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). This page was last edited on 14 October 2017, at 11:48. (자체 복구 기능은 도움이 안 되니 웬만해선 제거 후 재설치가 좋다. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Apr 30, 2023. This appears to give a. CryptoIt seems nothing counters it, its just too powerful. disruptor corvettes are indeed a great option. Jun 4, 2020; Add bookmark #6Updated for Stellaris 3. Don't stress about armor or shield tech. 1 spaceport module only green. They disengage, but often won't destroy the ship. In the gunship section, add more disruptors. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. . It’s near the jump. How good are disruptors? Discussion I've read that some people fit disruptors to their missile ships, just so that every weapon bypasses shields. . But, I have no idea for larger ships. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. Put your desired fleet in the catapult, select it, then open the galaxy view. 7 and considering the buff on armor and shield, I’d consider it buffed by. Datacubes are rare items that allow you to unlock more items for the loot pool. 64 DPS. has a chance to one-shot a corvette. 7 and considering the buff on armor and shield, I’d consider it buffed by. Stellaris' patch 3. All of the weapons are shield penetrating. My normal late game battle groups are 3 different mono fleets nowadays. ago. In order to steer their fledgling civilization safely across the stars, players will need to constantly. Each Datacube will have a corresponding Consumable. 1:1,1 The disruptor won on 1:1,2 ratio. Between 1/4 and 1/2 of your score. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Also destroyers are bad. This page was last edited on 18 April 2022, at 03:36. Like every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. r/Stellaris • 1 day ago. Each personality has a different loadout for their ships. Every other ship type had counter so absolute meta is not yet decided. X . In term of DPS, one Disruptor Crusier has 76. Lasers are usefull to unlock Tachyon lancers. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. The L-sized version of the disruptor, Cloud Lightning, is only available from researching debris from defeating void clouds; I think I end up getting it about half the time. . Cruisers can use Disruptors, but you don't want to go pure Disruptor since the damage output is mediocre. delete "ugc_1878473679. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). The other 3/4 times you will get a different event. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. My normal late game battle groups are 3 different mono fleets nowadays. Also crystal infused/forged plating can add to hull. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Even. 6 Tech chains. 38 Badges. The obvious answers: larger fleets, with better tech, and more of them. So load up your corvettes and destroyers with disruptors so they can shred corvettes. Legacy Wikis. CrazyJ Adhd Serenity. Sero. 6 df65) TerraSlayer. So that Anti Neutron Destroyer would be crushed by Strike. The first boost, costing 20,000 energy credits, is already good – but if you have. Obviously no regukar kinetic barriers can not. Another option is strike craft especially after all those buffs. Using the catapult involves a few steps. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. 9 energy to maintain. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Later i tried picket cruiser with hardeners. ago. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. A pure Disruptor Cruiser will have 5 M Disruptors at 2 S Disruptors, which only gives 45 DPS. Plasma is good, but it should also be paired with kinetic weapons. Destroyers are more flexible compared to Corvettes. That’s a good mix and a step up. 1. bug roundup Game Version Canis Minor v3. Unlike normal empires, a Fallen Empire is fully developed at the start of the game, and due to their. I know it is possible to get Disruptor tier 2 early. Stellaris Dev Diary #285 - Observation and. Some people justified the flagship because of the debt collectors, but you can easily fight them off with defense platforms on your starbase. Feb 15 @ 2:42am. But, I have no idea for larger ships. 4] Misc. It’s unavoidable, and you can’t move past it. Everything is in the title. Focus on getting combat computer tech and use swarm. owlman. They start in a unique system called Chor’s Compass which contains their Caravaneer Citadel and two out of three caravan fleets: Racket Industrial Enterprise, the Numistic Order, and the. Cruisers with a torpedo front, a hangar mid, and the gunship stern. It's a good idea to have some PD mixed in too. I. Corvettes with the 2S1PD section with disruptors&flak and destroyers with L Mount disruptor and flak shoud do okay. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 0 changes seem to be taken/inspired by those mods). In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. Oct 12, 2022. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. Within a year after colonizing the planet in the system, an event mentions how the dry world has a pulse. See relevant content for Lethalitysto. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 2. But baseline, a Disruptor has less than half the average damage output of any other equivalent weapon. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Component: Small Ion Disruptor. A tag already exists with the provided branch name. This page was last edited on 18 April 2022, at 03:36. 0 unless otherwise noted. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. #2. They rush your opponent and punch. Minimum range means, that ships cannot fire too close with certain weapons. Disruptor graphics overhauled to better embody its description instead of a laser-like "blur". In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. This is random and decided at the start of the game. Content is available under Attribution-ShareAlike 3. Using the catapult involves a few steps. 6 combat rebalance. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. x I was using the EX mods that added the same features to the game (actually half the 2. Sending in a Demolitions Team using an Army. When no enemy in desired range, then the ships will attempt to gain range. Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. disruptors generally dont belong on larger slots, if you want to have a strike at shields at longer range, arty or the torpedo option would probably be better. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Not enough. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. But, I have no idea for larger ships. Lasers: + Highest base damage compared to plasma and disruptors. Side bonus of 80% shield hardening and 400 extra armor and shields. In this video I take a long look at Corvette design in Stellaris. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. Using the Solstice as an example, simply head to the 'Weapons and Battery' section in the workbench, and. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. 3. DeanTheDull Necrophage • 2 yr. Having two titans in this fleet or in one engagement makes you likely to dominate. More to the point, it's a passive benefit that's always useful in war is considerably more efficient than the. Disruptors are pretty underwhelming. 6 change. Now combine both with a sentient line computer (+20 to hit). (although arc emitter + disruptors & 1 hangar battleships give it a run for it's money. This page was last edited on 18 April 2022, at 03:36. Disruptors are pretty underwhelming. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. View community ranking In the Top 1% of largest communities on Reddit [Mod request] Space-time Disruptor . As far as I'm aware, Disruptors can't even hit strike craft. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. Oct 20, 2016 824 1. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. 2. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. . Plasma Weapons: + More base damage than disruptors, but less than a laser. Stellaris is a game with a lot of details to it, and can take a. mod"-> UserDocumentsParadox InteractiveStellarismod 4. By adding ships to existing fleets and doing upgrades, it becomes much more effective. However, perhaps the biggest additions with Overlord are the five. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. Particles - Tier 2. 概述. Next step up the ladder, add four battleships. Six cruisers, six destroyers, six corvettes and four frigates. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but lightning clouds, or should I. A combination of 50% armor and 50% plating also works against torpedo and strike-craft heavy enemies since both ignores shields. #4. Jump to latest Follow Reply. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. And don’t get so. Cloud Lightning is only good if you're using Arc Emitters as well. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. Disruptor vs Plasma Which one is the better option? Coins. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Component: Medium. ago. This article is for the PC version of Stellaris only. That's an issue for them. Regular Strike craft would be for taking down Corvettes and Destroyers. Disruptors. Railgun is starter. Let me be clear, this isn't a slight on the Stellaris modeling team. Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. 20% fire rate in the disruptor meta is still 20% faster of the dominant weapon meta. 13. Depending how you view the future, lawlessness will always be present in society. I know they used to be very situational for use against certain crisis ships, and garbage against AI. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. Stellaris will throw a lot of curveballs at you while you play. SirBlackAxe. Two autocannos and a plasma makes them quite good. Are disruptors useful? : r/Stellaris by IndividualBox1 Science Directorate View community ranking In the Top 1% of largest communities on Reddit Are disruptors useful? I'm. Throwing 200 Corvettes into the mix does have its merit. Stellaris Real-time strategy Strategy video game Gaming. A destroyer with lightning cloud and two s disruptors is a good, solid build. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be greatly appreciated- @GloatingSwine also, @Lex PeregrineAs a brand-new player, unless I'm wrong, I hear you should just spam disruptors? On your ships from what I hear from vet players, disruptors are just the defacto best weapon to use? If I build a navy should I just spam the ever living hell out of them? Makes sense to just use the best in such a hard game. And to a lesser extent the cloud lightning weapon. View community ranking In the Top 1% of largest communities on Reddit. First Contact Story Pack Features. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. Me (and my vassals) defeated a x25 crisis for the first time : r/Stellaris. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. 3. Shustas • 3 yr. Destroyer mounted tachyon lance with disruptor. Read the latest from the galaxy. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. AI players will only declare war when they use at least 50% of their naval capacity and have at least 6 assault armies. I take you through every viable build currently in the game, why they work and the methodol. Stellaris: Disruptor Devastation. At least late game. This is my attempt to sort out some things and get rid of confusion. This can last you a good while, all the way til around midgameSo 3 times is more than enough! Tiny up to 18 AI Empires. 6 change. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. If the enemy is using PD you might have problems but they usually go regular weapons. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. Artillery battleships are still good, but instead of megacannon/neutron torpedo like the old days you want tachyon lance/kinetic artillery. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. 2 the first in the 3. Create and release vassals, raise primitive societies, eventually retreat to the L cluster and shut the gates, let the clock run for 100 years or so, then peak back out into the galaxy to see how things look. Hw to Use Espionage in Stellaris. Losttruppen Colonel. Stellaris 2. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable techs and don't use crystal plating). 7. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Check the hull to armor/shield ratio on the enemies. It isn't as bad of an issue as it used to be. 4] Misc. ago. You may have to deal with rampaging marauders, border skirmishes, genocidal empires, economy problems, and many other things. It seems nothing counters it, its just too powerful. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. 1. You folks had an aesthetic you were going for, and you knocked it out of the park. Compatible with Stellaris v3. The Galactic Paragons now live on Stellaris. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. This isn't optimal, and would likely get beaten by the 80/20 arty/carrier BB meta. troyunrau • President • 7 yr. For example the ancient laster (Cavitation Collapser), resembles normal lasers. bug roundup. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. Use the torpedo computer, and fill up free slots with missiles. As a fleet 3. PD starts with 10 Tracking and ends with 30. Without rating this mod it's much harder for. Jump to latest Follow Reply. It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase. A destroyer with lightning cloud and two s disruptors is a good, solid build.